Time for another post in my issue-by-issue retrospective of Amazing Stories magazine! This time I’ve toddled back to November 1928, where the latest batch of savants have come up with living test-tubes, robot babysitters and anti-lying surgery — quite a bit, considering that humanity is being enslaved by races from both the inner Earth and Ganymede.
A couple of months ago I posted about how I was working on an essay collection called Thoughts and Fears: Essays on Horror and Culture, mixing revised versions of blog posts alongside all-new work. Since then — as well as proofreading and formatting some of my older articles — I’ve finished a draft of the first new essay, which discusses Christina Henry’s Alice and Red Queen and muses about our culture’s wider fondness for retelling Alice in Wonderland as a horror story.
I’ve also started another new essay (provisionally entitled “The Sex Life of the Creature from the Black Lagoon”) and got stuck into heavily revising a particular article from years ago — so heavily, indeed, that it might as well be considered a new piece. For a start, it now contains a lengthy section on one of the most notorious pieces of vampire literature ever to be uploaded to FanFiction.net…
So, things are going smoothly right now. But somewhere down the line there’ll come a point where I have to start splashing out money before Thoughts and Fears can become a reality. If the project sounds appealing to you, perhaps you’ll consider popping in a quick donation through Patreon or Ko-Fi. If you do, you’ll get a PDF copy of the comic I wrote, Midnight Widows issue 1 (which, incidentally, now has its own Twitter account!)
I was browsing a charity shop and noticed, among the DVDs, a Windows game from 2002 called Monsterville. I can’t say I’m much of a gamer these days, but how could I resist a game where one of the playable characters is the Metaluna Mutant from This Island Earth? You bet I plonked down my £1.
The object of the game is to rampage through a Transylvanian village, competing with other monsters to chase down peasants and take control of buildings. The four mains are Dracula, Frankenstein, Quasimodo and Metaluna, who each have their own strengths and weaknesses. If you’ve taken over a chunk of the village and want to keep Dracula off your turf, you can put up a few crosses. If it’s Frankenstein you’re worried about, lighting some torches should keep him at bay. Quasimodo — never noted for body-positivity — stays away from mirrors, while the Metaluna Mutant is scared of clocks, presumably because they remind him of his homeworld’s impending destruction or something.
Sounds straightforward, but here’s where things get quirky: the game’s mechanics were clearly derived from a town management sim, which leads to a situation where you have to shamble about hunting down peasants while simultaneously building infrastructure.
Continue reading “Monsterville: Universal Monsters do Town Management Simulation”
Today at WWAC, I’m gushing over the new version of The Invisible Man. Feel free to head on over to the gushings if you so desire.
Continuing my WWAC series on the transgressive horror fiction of the late Charlee Jacob, here’s my analysis of her third novel, Dread in the Beast. In it, I look at how the story changed in its expansion from novella to full novel, and discuss the narrative’s philosophical underpinnings while celebrating Charlee Jacob’s knack for always finding new ways to gross out her readership…